By chaining these together, you can deal a very large amount of damage in a relatively short amount of time and this can feel quite satisfying to pull off.Īs an RPG, Eiyuden Chronicle: Rising makes some interesting decisions. By attacking with another character right after an attack, you can trigger link attacks which slow down time and teleports your character directly near the enemy. As a couple of other characters join CJ on her journey, they attack using the top and right face buttons, allowing you to switch to them mid-combat. However, this combat system does develop into something quite satisfying as the game continues. She also has a dash that can be used to navigate the environment and avoid enemy attacks but the combat system overall doesn't make a very good early impression. Basically, CJ attacks using the left face button and, initially, can only do a combo of two attacks before she has to pause. The combat system, just like the story itself, takes a bit too long to develop with combat in the early game feeling a little awkward and clumsy. While Eiyuden Chronicle: Hundred Heroes is going to have a turn-based combat system, Eiyuden Chronicle: Rising makes the interesting decision to have real-time action combat. While I would have liked to see the story run at a brisker pace while simultaneously developing the mystery better, I still enjoyed the characters and setting and it served its purpose as an appetiser for the main game quite well. Speaking of that though, this is very much a companion game for Eiyuden Chronicle: Hundred Heroes through and through since several of these arcs are left as cliffhangers during the conclusion. The main characters as well as several of the townspeople are given plenty of time to develop over the course of the game and it has certainly made me more curious to see how their story arcs develop in the main game. The story itself is charming even if the pacing is a little slower than I would care for. Of course, as you might expect, a mystery begins to develop as the ruins are explored that may end up causing more harm than good to the town. New Neveah is a relatively underdeveloped town and the town's acting mayor, a teenage girl called Isha, is hoping to use the newly opened Runebarrows, a network of underground ruins, to fund the town by taxing the adventurers who explore the ruins and gather treasure. The story opens up with a character called CJ, a teenage girl who is seeking treasure in order to fulfill her family tradition, arriving at the town of New Neveah. While Eiyuden Chronicle: Hundred Heroes has yet to be released, it's intended to come out next year, the companion game, Eiyuden Chronicle: Rising, has finally been released. One of these stretch goals, unlocked once they raised $4.5 million, was to develop a companion game that would be released before the main game. raising ¥481,621,841 across 46,307 backers and achieving numerous stretch goals. The campaign proved to be very successful. Being led by Yoshitaka Murayama, the creator of the Suikoden games, Hundred Heroes intends to be a JRPG epic with turn-based combat and I, even though I've yet to play a Suikoden game, decided that I wanted to back the project. As an avid JRPG fan, you can imagine that I was quite excited when a kickstarter for Eiyuden Chronicle: Hundred Heroes was announced.
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